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# 1 25-08-2011 , 03:57 AM
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misc questions

Hi, couple questions bout 2012

Ncloth
when I create an ncloth out of a plane polygon and a collider out of a cube using the buttons under the ncloth tab the so called ncloth simple falls on the block or falls on it and then falls off rigid as a board. I didn't touch any of the default settings as far as I know. Anyone know what is wrong?

Fluids
When I create a fluid emitter or a container with fluid emitter the fluid behaves like a gas floating to the top. Even when I click enable liquid simulation it still behaves the same. How to I switch it to a liquid like behavior?

Shatter dynamics
I'm not sure how to cause an object to shatter when it hits a surface or if it is even possible automatically. I shatter the object but as it falls it remains in one piece.

Thanks

# 2 25-08-2011 , 04:30 AM
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Well with the n cloth you will need to subdivide the plane. At the moment it sounds like you have a simple poly plane which is going to react like a piece of cardboard. You probably want to subdivide it 2-3 times. I am not great with n-cloth but I think you also want to triangulate the mesh as well in order to get better deformation.

Not sure about the other 2 issues but will take a look later if no one has answered your question.

Hope this helps

# 3 26-08-2011 , 12:13 AM
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Well with the n cloth you will need to subdivide the plane. At the moment it sounds like you have a simple poly plane which is going to react like a piece of cardboard. You probably want to subdivide it 2-3 times. I am not great with n-cloth but I think you also want to triangulate the mesh as well in order to get better deformation.

Not sure about the other 2 issues but will take a look later if no one has answered your question.

Hope this helps



I subdivided and it still acts like a rigid board. How to you triangulate?

# 4 27-08-2011 , 03:32 AM
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I subdivided more and it works now...any idea on the other questions?

# 5 27-08-2011 , 10:30 AM
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