I'm a newbie to the advanced stuff in Maya, I used to work with 3ds max before and just recently started modeling in Maya.You need to floud with baldness then start painting...........dave
I did that before but was wondering if it would be the only way.I dont know what tutorial you are refering to but my advice would be to duplicate the head and create a skull cap for the hair, apply the fur and paint out what you dont need.
Using a cap will be far easier than the whole geo.
Jay
Well it does happen if i use the move tool on the cap. The hair just slips away as if its pivot is somewhere else (it kind of is, because the move tool is far away from the hair if i select the hair...).Well that shouldnt happen, at all. The cap should/can be parented to the rig as its non deforming, and the hair should stay there. Also it shouldnt render slower, no way.
Jay
I can't quite get why the UV mapping won't work as described though. I mask half a sphere using paint tool and use UVs on it but only half of that half i've selected will be covered by fur. Where can i find some info about UV mapping? I'll search the lessons list but idk if i'll get what it means.maybe you should learn some of the basics before working with fur.
UV mapping is a basic concept in maya and you should really know what it is, as it is directly linked to maya fur.
Thank you, i had no idea that i could delete the UVs of the initial model. But it doesn't mention the use of fur, it shows texture maps though. I'll see what i can use from it for what i need.Look at this tutorial should give you a idea how UV mapping is done..............dave
https://cg.tutsplus.com/tutorials/aut...-in-maya-2009/
Well, so far i've figured how to expand the hair over the surface... but i think i will need to select a bigger area than the one i want covered in order to have the shape of the hair i want. What i want to do is make the char have some kind of a faux-hawk short spiky hair.As far as I know most fur tutorial will not show the correct way to UV map if they show any UV mapping at all...........dave