This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hi guys,i use photoshop cs3 i have 2 question which is how to produce a high quality texture for my maya2011 modeling, and how to resize the hq texture and not lose its original quality? tq
I dont think i get it. if you do file>new is there not an option box that pops up. if you want something high res just plug in 4k there. why do you want to resize the texture?
are you resizing a small texture bigger? use the CSI surveillance camera plugin. haha.
I don't think you need to resize a hq texture to fit a UV model... a 512x512 or a 4k image will equally texture the same object, but with different resolutions of course. Hope that makes sense.
by 4k, i mean you create a new file and enter 4096 in width and 4096 in height (pixels). click OK and, voila, you now have a 4K texture.
this was only an example tho.
if you want to paint your hq texture then go with at least 2K (2048:2048) aspect ratio file in photoshop with 300 resolution. .if you are using any downloads textures for your model then make sure all textures should be of 300 resolution and if they are not then at least they should be of 2k aspect ration with 150 resolution.
do not ever resize your texture . if you decrease or increase the size of any texture it will loose its original quality.
Reading a tutorial on texturing in Maya will clear up a lot of your questions; especially because your questions are very basic, and would be answered very quickly in one.
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