Uv based on normal
Hi, thanks for reply. My problem though is a bit more complicated. Actually it's not a nurbs surface but a polygon detached from a model. The only thing I know about it is that it's completely planar so all vertices are on a same plane defined by its normal. My goal is to get perfect representation of the polygon's shape without any possible deformation. I know it might be done with some descriptive math, but unfortunately I'm not an architect so I'm looking for some simple trick and this was sort of obvious to me that when I get some normal coordinates or be able to prejct UVs on the polygon's normal specs, the job would be done. I'm not sure if I explained it well.. Nevertheless, any help would be greatly appreciated
Last edited by Gaucher; 09-10-2011 at 11:04 PM.