Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-10-2011 , 12:09 AM
Acid44
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Z distortion

I'm working on a car that has to be 1:1 scale, when I modeled it it was fine, but I modeled it at about 1/5th of teh scale, now when I scale up I have a tone of Z plane distortion, where things look like they're going through other things because they're too close together. But they aren't too close together, at all. Is there any way I can fix this? Like a camera setting or something?

EDIT: Should show what I mean, as I can't find anything about it when searching Z distortion, or variants of it. Maybe you guys know the proper name for it?

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Last edited by Acid44; 14-10-2011 at 01:23 AM.
# 2 14-10-2011 , 01:06 AM
Acid44
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Last edited by Acid44; 14-10-2011 at 01:08 AM.
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