You're right, the Geometry borders were turned on in the Smooth dialogue. Thank you!If you are using Edit>Mesh>Smooth...you may have keep geo or edges ticked in the option boxes...or when you select the geo...make sure you are in object...not vertices when you smooth...that sounds more like it?
cheers bullet
I wasn't asking for cloth animation, i already know about that. The problem was actually designing the garment. (making the hole for the head and the holes for the sleeves).I would just create the garments then turn them in ncloth...use gravity or some other feild to give them life on your character. Use nDynamics for this..then you can save your initial state in an animation. Google it too man...there are plenty on youtube etc which should give you an idea. I know not of one here in SM unless one of the older (not meant seriously) members may know of an archive. I do remember doing the Flag tutorial which touched on nCloth...useful tut.
cheers bullet
The alien's wearing a sleeveless shirt though, i'm trying to figure out how to make either a T-shirt or a long sleeved jacket.My Surfing with the Alien tutorial covers all this
Jay
Yes, i already created the character (and it's smoothed too), i tried that method with copying few days ago and decided that i didn't like the way it looked.Ahh man. wrong answer LOL
Well if its sleeveless then extrude from that point, its the seam where the sleeves would be sewn if it were a real garment.
If it were a jacket cut the front faces out and just add some thickness so it doesnt look like paper.
The principles of modelling the garment are the same for either of these objects.
I take it you have a character already modelled?? Then use that as a template, dupe the character then extract the body and arms out of the mesh, you have a garment pretty much done , a few tweaks to the mesh to make it look like a garment and you are sorted.
Really, it could not be any easier, I think you are looking to be too technical for your own good.
J
Yeah, i'm not sure what version the person used.That sounds like the old Maya Cloth setup, not nCloth.
J
I'm not sure what's causing this: The cloth no longer detects the character as the rigid body that it should be sitting on and keeps falling through. Other clothes i've made did, but this one either refuses to collide or doesn't move at all.What do you want to remove?
If it the ncloth node or the rigid collider, you can just delete in the Outliner. Or if you want to do them in the AE, select the tab then hit the select button at the base of the AE and hit delete - done