Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-10-2011 , 04:13 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135

Help scattering this floor light

Hi forum.

(Image being addressed is below)

I'm working on this 3d logo environment (please don't look at the objects as I'm leaving them be for the time being) but I have posted about the following issue here and there on simply MAYA to, frustratingly, no results, while so many have tried there best to help. Leon, you were recommended to talk to about it so I may message you if I can find you here.

I'm trying to soften the sunlight box window beam shape on the floor . How much softening I don't know yet, but I would like to be able to have the option of from just softer edges to a complete blur across the floor, depending where I go with the final outcome.

Now, from going by the various suggestions by the kind forum members who were kind enough to help so far, I've adjusted every setting imaginable, even into the physical sun shadows. Nothing. Nothing has any effect. The class tutorials I have seem to be missing the one key thing (as I've followed them to the letter even while adjusting the settings such as Knee/gain/pedestal, etc. to my own needs) that goes from how this scene light looks here, to the very next render having it washed out across the floor. The instructor makes no mention of what he did. It just happens (and with my scene following matching every stage).

It was pointed out to me by a forum member with a picture example that this light effect is actually very real and pretty accurate (if not a wee bit sharp), and lo and behold, this morning I woke up and my entire apartment (in the real world) was lit with this light coming in from the windows.

Nice. But, I would still like to experiment.

I'm wondering if what I'm missing may be in the floor mia material settings. Like maybe the angle of reflection/refraction? Thoughts or help before I spend another 5 hours trying to figure this out again tonight would be really appreciated. I'd like to get back to my modeling and texturing, lol.

Travis

PS...If anyone can also tell me what settings I need to completely eliminate the aliasing, I would bow to you in lifelong servitude. Is it just a matter of (being in Mitchell) doing it in a high quality render? If so, I won't be able to for a while until i get a better quality graphics card. But even just knowing would help.

Attached Thumbnails

Last edited by TravisCowsill; 18-10-2011 at 04:38 PM.
# 2 18-10-2011 , 05:06 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I think you said you had another light in your setup what is it?..........dave




Avatar Challenge Winner 2010
# 3 18-10-2011 , 05:16 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
I have the physical sun and sky and one area (portal) light in the window. I've mucked with the settings on each. No go.

# 4 18-10-2011 , 05:28 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

# 5 18-10-2011 , 05:37 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
Nothing in terms of the light itself. It just affects the shadows. maybe I'll bring in the mb file and post it tomorrow.

# 6 18-10-2011 , 05:39 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
Nothing in terms of its affect on the light itself. It just affected the shadows cast in the room from the sun. But it was nice to check out the options dialogue there however as that's how I was able to add a slight haze.

Maybe i should bring the mb file with me to work tomorrow and post it here.

# 7 18-10-2011 , 05:59 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
this is what you are after right?

Attached Thumbnails
# 8 18-10-2011 , 06:32 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
That looks much closer. So you softened the shadows by 50, is that right? I don't think I experimented enough. Thank you so much dude! Weird. In your version of the room the window light isn't blown out white ( I like it for this for this exercise) but if you don't mind a last question, is that because you raised the light above the room outside?

Thanks again for all your valuable help!


Last edited by TravisCowsill; 18-10-2011 at 06:48 PM.
# 9 18-10-2011 , 07:33 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
its a directional light so it doesn't matter where it is. (its actually in the centre of the room). you have some additional lights so its probably one of those. my example was just sun and sky nothing else.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads