Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-10-2011 , 01:08 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Maya macros with Logitech G110

Hey, I just got a new keyboard today because my old one was ~8 years old and I wanted a new one. Haha. Anyways, it's the G110 and it's got programmable G-keys for gaming, but I was hoping to use them for maya. Only trouble is that the macros take keyboard input, and they also have a script editor (?). So I'm not sure the best way to get 36 frequently used Maya commands and tools into this keyboard.

The workaround way I was thinking was to assign a bunch of Ctrl-Shift-Alt-letter hotkeys in Maya and assign those to the macro keys. I dunno, I can forsee a couple issues with that. Any thoughts or personal experience?

Thanks!

# 2 19-10-2011 , 01:38 PM
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Backup your hotkeys, I'm sure you know this but maybe in your excitement you'll forget user added image. I don't see how Ctrl+Shift+Alt type hotkeys are going to cause issues unless you don't make a Maya profile.


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# 3 19-10-2011 , 05:00 PM
EduSciVis-er
Join Date: Dec 2005
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Haha, "in my excitement" just sounds like "ZOMG!! Hotkeys!!" but thanks for the tip. I only have a few non-default hotkeys, but it's good to do.

You mean a Maya profile for my keyboard? Yeah... I still have to figure this system out.

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