Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-02-2003 , 11:36 AM
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mirroring problem

umm picture says it all
i try to mirror an object without merge checked and they still merge ?? :S

# 2 02-02-2003 , 12:20 PM
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You should try using the edit > dublicate (scale=-1) instead. That will give you a new individual object. Also, you can make the new copy an instance, so if you do further model on one of them, it effects them both.

Hope this was useful.


Kühl
# 3 02-02-2003 , 12:30 PM
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alrite ill give it a shot
thanks man


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# 4 02-02-2003 , 12:30 PM
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erm, what are we tryin to do here? :S


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# 5 02-02-2003 , 12:31 PM
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dont worry nem if kuhls idea doesnt work ill reexplain it


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# 6 26-04-2003 , 10:37 AM
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Originally posted by Kühl
You should try using the edit > dublicate (scale=-1) instead. That will give you a new individual object. Also, you can make the new copy an instance, so if you do further model on one of them, it effects them both.

Hope this was useful.


Ok,if you do decide to use the Mirror Geometry Tool,whats the easiest way to move the center pivot to the center of the single new object?


Edit:Nevermind......Center Pivot user added image

# 7 26-04-2003 , 02:30 PM
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or just mirror and then select the faces of the other "side" and then in the shelf, Polygon shelf -> seperate

# 8 27-04-2003 , 07:03 AM
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Ok...thanks tariqrf!

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