Paint weights affecting verts EXTREMELY
Hi guys,
Im paint weighting a character for animation...following a tut from here for this. Now I have read elswhere and did what Laurie suggested in the effective joints etc etc as this seemed to fix my verts wildly relocating on the grid when I used the 'replace' portion of the tool. Now I am into the shoulder area and its influence is too much and deforms the mesh quite a bit when I raise the arm...so I went to replace and this happens (see image). What the hell am I doing wrong? The character is one mesh...of which I will split later into segments.....or am I doing that wrong too??? help
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes