unraveling internal rotaions of a curve
Ahoi!
I have a question concerning the flipping of attached objects to a curve used as motion path.
I´d like to do a short movie with a camera rapidly moving along a complex model. therefor I made the geometry live and painted a curve on it. now when I attach the cameraGroup, or any other object to the motion path, alot of flipping occurs. (which makes it impossible to have a clean directional straight forward animation for the camera. not even speaking of using the option "bank")
question: is there any workflow to rebuild the curve or build it from scratch in a way so the attached object is animated along that curve without those sudden and random rotation flips? Best would be to have it oriented in a normal constraint style (defined by the models surface). is this even something which can be taken care of in the beginning by processing the curve itself, or does it need multiple curves and constraints for camera, camera_up and camera_aim...? or can a curve somehow get unraveled by rotating the CV´s? (I know thats not possible but how does a curve store this internal rotation of itself?)
any input/ideas would be great!
everything starts and ends in the right place at the right time.