Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-12-2011 , 10:38 PM
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how would i make this shape? pic

user added image

Was thinking of making a 5-sided plane and then rotating them and merging verts but that would get messy.

Ideas?

Thanks


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# 2 29-12-2011 , 11:13 PM
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What you want is a Dodecahedron. You can create it by going to Create>Polygon Primitives>Platonic Solids>Option Box. Set the platonic type to Dodecahedron, and click create.


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# 3 30-12-2011 , 12:34 AM
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yeah works ok but i wanted to turn it into a sub-d object and it doesn't seem to want to work


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# 4 30-12-2011 , 02:18 AM
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Of course, because Sub-D's work best with quadrilateral polygons. You would need to modify the mesh by hand to make it usable.


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# 5 05-01-2012 , 01:53 AM
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would just upping the divisions work?
i tried smoothing it and it just gets all blobby


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# 6 05-01-2012 , 02:01 AM
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Use a polygon bevel.


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# 7 05-01-2012 , 10:38 AM
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To change to quads use the smooth mesh in mesh tab and change the continuity to 0.............dave




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# 8 05-01-2012 , 09:49 PM
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NextDesign has the best solution. Create a platonic solid dodecahedron and then do a poly bevel with a small offset and 2 segments. You can then render both unsmoothed and smoothed.


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Last edited by ctbram; 05-01-2012 at 10:05 PM.
# 9 05-01-2012 , 09:54 PM
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Rick I don't do sudDs but if you just bevel that will still leave a ngon in each face is that OKuser added image...........dave




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# 10 05-01-2012 , 10:11 PM
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It will be all quads Dave. If you bevel with two segments it would be like manually putting a support edge on either side of the original edges with a little smoothing to boot.

The nice thing here is you don't really need to smooth afterwards and you get a very nice edges. But if you have to smooth it will work out as well and if you subd the 5-sided ngons of the main faces will be transformed into all quads.

Here is a quick video to demonstrate and you can see the corners are nicely quadrangulated....

https://youtu.be/kK3UT3eTPtg

PS - I did notice the main faces are indeed dreaded ngons (5 sides) but if you convert to subd the catmull-clark algorithm will convert them all to quads.


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Last edited by ctbram; 06-01-2012 at 01:24 AM.
# 11 06-01-2012 , 04:34 AM
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Here is a quick video to demonstrate and you can see the corners are nicely quadrangulated....

Nice job with the video mate. That shape at the end is pretty cool though! user added image


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# 12 06-01-2012 , 09:46 PM
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wow thanks a lot
i learn best by videos lol


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