I am not referring to using a technology outside of the computer to see what the character is seeing.Hmm, yes, but it's a bit confusing what you're asking. It all depends on what tech you will use to view the stereoscopy, whether it's crossed-eyes, red-cyan glasses, polarized light, active shutters etc. I don't think any of them use the semi-transparent method that you're referring to, which is what I'm confused about.
Never been / I am allergic to alcohol. Cross-eyed view is a normal thing, humans just don't observe it most of the time when focusing on a near object (unless you only have one eye).are you drunk?
Yeah, the finger being close to your eyes and you focusing on it, makes you see the background doubled. If you know how to control your attention, you can observe the background without moving the attention from your finger.Haha, Dom. I see what you mean SilverFeather now, but it's only really noticeable when you're focusing close up, or if the thing out of focus is close up to your eye.
The added problem with this is that you cannot look at anything but the object you are supposed to (a small problem with focus in movies in general). Once tech gets to the point where you can change the focus based on where you look, this may be more relevant.
Not exact effect, as you see blue and cyan. This will be used for a very short scene, just to show what object /scenery the character is focusing on while not requiring anyone to use 3D glasses just for that little scene.Sorry, but why would you want such a technique? If you watch normal stereo movies in the theater, without glasses, you get this exact effect; it is very disorienting and visually unpleasant. This ghosting is something that we always want to reduce, as it's what make your eyes fatigue when watching a stereo film.
Using multiple camera's would defeat your purpose though, as I think you want to simulate what a person sees. We only have two eyes
It seems that if I use two cameras created as "Camera and Aim", they work exactly like eyes, but this still requires rendering in turns. It doesn't render the image directly, which is what I wish I could do. To auto-render a cross-view of two separate images from both cameras.So, you're going to have to render in passes. A foreground pass, and a background pass. Then composite them.
So you are saying I should use a stereo camera set and then render the frames on Left camera first and then render on Right camera and then merge the images in corel?There is no way to do it. You MUST composite them. Use a stereo camera rig as well, not two normal cameras.
But how do I make batch render remember which eye I want to export first? I never exported an image sequence out of a stereo camera.Actually, it doesn't double the render time. Since the geometry is still in memory from the first eye; the second eye doesn't have to translate the scene again.