Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-01-2012 , 02:33 PM
Falott's Avatar
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Location: vienna
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mip_motion_vector - AA fix ??

Again trying to create a motionVector file for post prod. Used to do it with the lm2DMV_v2 shader and maya 8.5 in the past. right now I am running win7 64bit Maya2011 and this shader keeps crashing maya.

so I decided to use the mip_motion_vector. but for some funny reason I can´t figure out how to anti alias the rendering. no matter if transparent background or back plane - each object has jaggy borders. seems as if there doesn´t happen AA at all.

plz help!
and thx in advance!


Edit:
settings used:
no FG/GI
openEXR
framebuffer 4x32bit
premultiply ON and OFF
AA: 4/4

Attached Thumbnails

everything starts and ends in the right place at the right time.

Last edited by Falott; 16-01-2012 at 02:40 PM.
# 2 16-01-2012 , 06:53 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
what are you comping in? I'm pretty sure you don't need it to match the anti-aliasing. but, if you gamma up the alpha of your beauty render, it should pixel match this render.

# 3 17-01-2012 , 05:56 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
thx, I just realized that the AA shouldn´t be a problem since the whole rendered area covers the beautypass with +1 pixel over its border. excuse my poop english user added image


everything starts and ends in the right place at the right time.
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