Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-01-2012 , 09:46 PM
Acid44
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Work Time

Is there any way to find out how long you've worked on a file for, or do you have to keep track of that yourself?

EDIT: Just figured out that I can just look at the number of autosaves and the interval between them to work it out... So that works, but is there any other way?

# 2 19-01-2012 , 12:30 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I think most people use external time managers. Just a guess.

# 3 19-01-2012 , 12:46 AM
Acid44
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That's what I thought, was just hoping to be able to figure out how many hours I've put in to my current project/past projects

# 4 19-01-2012 , 01:33 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
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Interesting question....apart from looking at your autosaved files and when you modified them...dont know if you can?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 19-01-2012 , 01:35 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Number of polys / 20 + square-root of texture pixels. Should do the trick.

# 6 19-01-2012 , 02:14 AM
bullet1968's Avatar
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bahahahahahahahahahahaha


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 7 21-01-2012 , 04:49 PM
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Join Date: Sep 2011
Posts: 219
It would be nice if there was a plug-in that counts the left and right clicks > "Wow man you made this in 3 clicks amazing..." user added imageuser added image

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