Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I created a cave sceen and i was going for a dramatic lightign in it with it being dark and only lit by flames. However, when i render my sceen no matter how many lights i have or few it always come out the same brightness. I eventually deleted all of the lights and rendered it and it still came out bright. The wierd thing is when i sent the file to a friend he rendred it and it came out pitch black. Anyone know what might be wrong?
Choose lighting>Use all lights. If that's not the problem, you might want to check the intensity of your lights. Select a light and choose Window>Attribute Editor to check it. If that's not it, I have no idea.
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