This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
All,
I was watching tons of video tutorials regarding UV Mapping in Maya. 98% of these trainings shows how to texture a cigarette box or a corn flakes box! So boring.
Want to see par example a tutorial concerning texturing of a tire. I want to have the tread textured and not modeled as well as the sidewall of the tire. No plan how to do!
This is the tread I want to have on the tire as well as the sidewall:
Is there some good tutorials explaining how to unwrap such a model and texture it?
Look at some tutorials on how to UV map organic models. When you do that you will get a firm understanding on the tools, and how to deal with difficult situations. Good Luck. I also HATE UV's
I have made maybe 20-30 fully cool detailed organic models in my career. If there has not been such a thing as laying out UV's i would have made maybe around 200-300!
many thanks for all your quick replies! Sounds really easy out of your pros mouth Mine UV map is completely weird and it will takes hours to bring them to a proper UV map!
I'm wondering how people are texturing such complex models?
Just takes some splitting and lining up to get it to work. the main thing you need to do is mess about with the settings for the cylindrical mapping for tyres, which can be a pain because it isn't exactly the most straight forward thing, but once you play around a bit you'll find what you need
Post a wire shot of your model and UVs..............dave
Below you will find the screenshots of the respective mappings as well as the Maya file. I think this is one of the reason why I hate Maya!!
I have chosen to use a tread texture as I have to keep the poly's really low due to the game engine!