Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I will try to explain, as simple as possible, so you can understand and give me a good advice.
I found some blueprints from cars, tanks and helicopters. So I but them in Photoshop, then i crop each of them to get all four sides in different layers. Then I save them,but, when i try to import in Maya, some of the images are way to bigger, and not line up. And when i try to model something, i am losing up myself, because i don't know why my images are not line up, and the problem is, i don't know how to line up.
Try in photoshop to create a new document the same size as your original then save the croped image in there, or you could save to a image plane in maya that way you can save in layers and turn them on and of as you need them..............dave
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