Mesh Rigging + Weights Issue
Hello,
After managing to figure out how to rig a basic bone structure in Maya 2010/11 or 12 to a mesh model.
I did a SKIN > BIND > SMOOTH BIND to the "hip-join" which is the parent join for my rig.
However, after uploading it to the respective programme [Second Life] for animating, it "explodes" in a sense. I was told I needed to weight the rigging.
This is where I fell short, but apparently due to the fact that the mesh becomes the "skin" for the bones, I need to use a weights brush on the mesh first. I sadly cannot find any tutorials or help on this rather particular matter and seemingly increasing complex matter.
Any suggestions, help, links would be great!