This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I have a little problem. As I already knew Mental Ray doesn't handle the maya post render glow (given in the material attributes). All I want to know is if someone came up with a
neat idea to overcome this problem (m_i shaders). It's so awkward that I'm already considering rendering the concerned objects separately to apply a glow at compositing time.
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