Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-02-2012 , 11:21 AM
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ikHandle

Hi all,
I'm learning to use the ikHandle tool but I already have some problems...
I made my skeleton with the joint tool and built my ikHandle with ikRSolver. But here's my problem, the white arrow is not in the good direction. When I try to change it with the pole vector, it "destroy" my joint...
Hope you can understand my problem with my english... user added image
Someone has an idea to resolve it?
Thanks for your time!

# 2 23-02-2012 , 10:15 PM
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Im no rigger but a picture normaly helps............dave




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# 3 27-02-2012 , 10:50 AM
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You're right, should be better.
As you can see, on the 1st one, the arrow is not in the good direction.
On the second one, I changed the direction but that changed also my skeleton... I'd like to keep it like before and change only the ikHandle...

user added image

user added image


Last edited by waste; 27-02-2012 at 10:52 AM.
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