This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
IK Spline is different from the standard IK handle... I can't tell which you want but I suspect you don't want spline. The spline function will add a curve and you can only adjust the position of your rig via changing the CVs of the curve. If you haven't built your own curve on top of your skeleton Maya will try to create it's own curve and it can get the curve wrong, changing your skeleton's position. More likely you want the IK Handle (not spline) which shouldn't alter your skeleton's position and should give you more natural control of your leg... but I may be misinterpreting you. If you USED IK Handle, not IK Spline, then I guess I dunno?
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