Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, I am a maya user with no formal training. I have learned with free tutorials, so bear with me.
I have created a render using HDRI and it looks pretty fantastic being as its my first one. I assigned dgs_material to my mesh to achieve this. (View attachments)
When I open the "Hypershade" editor and select my mesh + dgs_material in attempt to "convert file to texture" it tells me it is "not a shading node." Is obtaining this texture as one would obtain a blinn texture map, for instance, not possible and the HDRI stuff is just for a pretty renders inside of Maya but no way to get the actual texture?
Am really wanting to bake this cool reflection onto a jpeg image. Any guidance appreciated!
dgs mat is pretty old. don't think i've ever used it. most people will stick to mia_mat_x. you want to bake your reflection as a map? not really sure how you do that. the HDRI is the environment that is being reflected (minus the other objects in your scene) so in a way, you already have a map.
Hi,
Yes, I would like to bake HDRI reflextions into the actual texture map jpeg.
Just like one can bake shadows/lights, I would like the texture map to also include the reflections from the HDRI environment.
If there is no way to do this, I am curious of another method that would achieve a similar result. I'm not quite understanding why this wouldn't be possible.
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