Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-02-2012 , 06:07 AM
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Join Date: Feb 2012
Posts: 17

dgs to texture?

Hi, I am a maya user with no formal training. I have learned with free tutorials, so bear with me.

I have created a render using HDRI and it looks pretty fantastic being as its my first one. I assigned dgs_material to my mesh to achieve this. (View attachments)

When I open the "Hypershade" editor and select my mesh + dgs_material in attempt to "convert file to texture" it tells me it is "not a shading node." Is obtaining this texture as one would obtain a blinn texture map, for instance, not possible and the HDRI stuff is just for a pretty renders inside of Maya but no way to get the actual texture?

Am really wanting to bake this cool reflection onto a jpeg image. Any guidance appreciated!

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# 2 26-02-2012 , 12:54 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
dgs mat is pretty old. don't think i've ever used it. most people will stick to mia_mat_x. you want to bake your reflection as a map? not really sure how you do that. the HDRI is the environment that is being reflected (minus the other objects in your scene) so in a way, you already have a map.

# 3 27-02-2012 , 01:41 AM
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Join Date: Feb 2012
Posts: 17
Hi,
Yes, I would like to bake HDRI reflextions into the actual texture map jpeg.
Just like one can bake shadows/lights, I would like the texture map to also include the reflections from the HDRI environment.

If there is no way to do this, I am curious of another method that would achieve a similar result. I'm not quite understanding why this wouldn't be possible.

# 4 27-02-2012 , 05:42 AM
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Join Date: Feb 2012
Posts: 17
Ended up getting it to work - it is possible.
Had to change to blinn and make appropriate selections in the hypershade window.

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