This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
In this screen grab you can see some faces around the rear that are selectable and have wire-frames, but the shaded view doesn't see them. What might I be doing wrong here?
-1- inverted normals, go to the polygons subset in maya then go to normals and click reverse, small note; you need to select the faces you want to affect
-2-sometimes after an operation ( a spilt or whatever) maya doesn't automatically applies the shader to it, simple fix though and that is to re apply the shader
It wasn't reversed normals and even re-applying the shader didn't work, I ended up just re-making it. Sometimes it's quicker than trying to work out why something is weird. Thanks for explaining those areas for me.
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