Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-02-2012 , 11:43 AM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
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Invisible (unshaded) polygons?

user added image

In this screen grab you can see some faces around the rear that are selectable and have wire-frames, but the shaded view doesn't see them. What might I be doing wrong here?

# 2 26-02-2012 , 12:34 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
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-1- inverted normals, go to the polygons subset in maya then go to normals and click reverse, small note; you need to select the faces you want to affect
-2-sometimes after an operation ( a spilt or whatever) maya doesn't automatically applies the shader to it, simple fix though and that is to re apply the shader

# 3 26-02-2012 , 12:53 PM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
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It wasn't reversed normals and even re-applying the shader didn't work, I ended up just re-making it. Sometimes it's quicker than trying to work out why something is weird. Thanks for explaining those areas for me.

# 4 27-02-2012 , 11:43 AM
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Join Date: Nov 2011
Location: Sydney
Posts: 196
The problem re-occurred, and this time I re-applied the shader and it worked.

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