Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-02-2012 , 11:20 AM
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How do I change the order in which objects are rendered?

I am attempting to use Turtle for Maya to render environment maps for in-game use, but I am having problems with objects rendering in the wrong order, which causes decals (such as painted lines and skidmarks on a race track) to appear incorrectly. The materials are named in such a way (with prefixes such as L1_, L2_ etc) that it forces the game engine to render them in a specific order.

Is there any way to force Maya to render objects or materials in a specific order, as the game engine does?

# 2 05-03-2012 , 04:06 PM
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It seems like my rendering order problem has something to do with a few very large objects in the scene (deleting them fixes the problem with the render). Is the accuracy of Maya's z-buffer related to the size of the largest object in the scene?

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