Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 19-02-2015 , 06:40 AM
Registered User
Join Date: Jul 2014
Posts: 10

Bright outline on objects rendered

Hello,

I have a question about rendering objects in Maya, for compositing in After FX. I'm in Maya 2013, using Vray to render, working on a scene with my models in front of a sky background.

When I import my VRay render in After Effects, I set the Alpha to "Premultiplied/Matted" so as to display the objects alone, but then I have a bright outline on all objects rendered. I have to apply filters in AFX, matte chokers, etc to get rid of it of this outline, which messes with the original edge of the object, especially when it's a small object such as a ladder.

Do you know where this bright outline comes from, and is there a way to render objects without it?

Thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads