Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-03-2012 , 01:08 AM
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copy paste uvs

ok so I'm doing ok creating a procedural texture for a load of stone columns in a scene. I can apply the txtr but I've only done the UV's on one column. Can I not simply copy those UV's select all the other idendical columns and paste them on? All I've managed to do up to yet is crash Maya =/


Last edited by se7enhedd; 23-03-2012 at 01:28 AM.
# 2 23-03-2012 , 01:14 AM
EduSciVis-er
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Mesh > Transfer attributes will do the trick.

# 3 23-03-2012 , 01:30 AM
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thanks - it's kinda worked - as in the columns now have UV's but the original has cylindrical mapping and the others... another one - automatic by the look of it =/

# 4 23-03-2012 , 01:32 AM
EduSciVis-er
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Is the geo absolutely identical? Try changing some of the options, like component, world, etc.

# 5 23-03-2012 , 01:36 AM
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yeah it's only a cylinder but there;s hundreds of them. most of the attempts are just crashing maya atm. delete the history time maybe?

# 6 23-03-2012 , 01:46 AM
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well it's working - but I've got to do it one at a time it seems. I get that 'cycle-e check error' otherwise

# 7 23-03-2012 , 02:06 AM
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I did a video in the Maya FAQ mate...yes only one at a time...topology DOESNT have to be identical but close...sometimes it just doesnt want to work...

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 23-03-2012 , 07:32 AM
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Theres a plug in at creative cow Poly_UV_Transfer that will do a load at a time.............dave




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