There's a ramp linked to the transparency with a samplerInfo.facingratio attached to the .vCoordIs your material actually transparent, or just reflective? Regardless, we need to see the material's settings.
Any good information or tutorial links on how to do that?can you just render an id pass?
Mental ray TGA render attached. I can see some change, but still its not the result i want.can you just render an id pass?
// Rendering with mental ray... // // Rendering Completed. See Console for more information. //