Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-05-2003 , 06:37 PM
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Glass Render Prob.

I was just playing with different textures. And this happened.

Why does the texture on the table stand not render thru the glass? The floor renders, but just not the stand.

BTW, the stand shader is a silver shader from highend3d.com

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- Matt
# 2 26-05-2003 , 01:09 AM
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could you attach your scene file? it's hard to recog nize if it is a raytracing problem or something else.


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# 3 26-05-2003 , 01:30 AM
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I'll attach it tomorrow. I don't have it with me.


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# 4 27-05-2003 , 01:53 AM
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maybe your refraction for your glass material is low, try to set it to 6 or above, light should bounce 6 times or more in order for you to see the transparency of the base of your glass.


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# 5 27-05-2003 , 01:19 PM
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Here's the attached file.

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File Type: zip glass files.zip (237.6 KB, 353 views)

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# 6 27-05-2003 , 01:21 PM
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I tried playing with the raytracing, but got nothing.


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# 7 28-05-2003 , 01:55 AM
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are you using maya 5.0? i could not open the file cause mine is 4.5.


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# 8 28-05-2003 , 02:35 AM
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yes i am. That's what i figured.

The only other version I have is 4.5 PLE, but the PLE's won't work in full versions. (so i've heard)

Well, I 've playing with the refraction levels on the texture and the reder global settings, but nothing is making a difference.

I could just send the shaders and maybe that will work. I can give the settings that I have.


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# 9 28-05-2003 , 02:44 AM
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i mimic your scene an d attached it here for you to see the settings.

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File Type: ma oliverglass.ma (123.8 KB, 333 views)

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Last edited by olivermagno; 28-05-2003 at 02:49 AM.
# 10 28-05-2003 , 02:47 AM
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and here is the out put image of it.

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# 11 28-05-2003 , 12:43 PM
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I used a different texture for the base and it came out fine. So now i think its all in the silver shader used for the base.

Image with a different texture:

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- Matt
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