Rotating multiple objects around world space
I have a bunch of animation controls attached to lattice clusters. I'd like to be able to select them and rotate them around a single center, mimicking the rotation of a group or a bunch of objects all with the same pivots. Unfortunately, most people recommend the grouping or changing of pivots as I mentioned above, but considering everything's rigged together already, I'd rather not change the pivots or hierarchy. Is there another way? I feel like I used to be able to do it but maybe not.
--
Peter Srinivasan
Producer