Agree with you about maya and becoming very annoyed with the bugs and, for me, the out dated modeling tools and just shameful state of things like the nurbs and subd tools.
Maya has a adequate basic polygon tool set, I'd like to see better falloffs, some improvements to things like the bevel tool, support for background constraints which could be just improving make live such that you can push geometry onto live geo, some retopo tools, etc.
My feeling on Maya's nurbs and subd's are that they have been included as some kind of "marketing team bait and switch". The tool sets for both are very limited and for nurbs have become so buggy that they are almost unusable! The round and fillet tools are in a word "disgraceful".
It's like autodesk and even alias before them have just thrown in the towel on even maintaining the modeling tools in maya let alone improving and growing them! It feels as an outsider looking in like there is some poor intern named Bob that has been assigned as the entire modeling development "team".
I started jumping back and forth between modo for tricky modeling and surfacing tasks over a year ago and it was initially like 90% maya and 10% modo but lately my modeling has been 50/50 and when I get the recently added nurbs and subd addon for modo I will probably cross over and be doing most of my modeling in modo.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 13-07-2012 at 01:38 PM.