Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-05-2012 , 09:38 AM
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skin texture brushes


# 2 20-05-2012 , 04:11 PM
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They look good but its what you do with them that counts, if your starting out at texturing I would use real high rez photos to make texture in mudbox or photoshop.................dave




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# 3 20-05-2012 , 07:44 PM
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hahaha, its like that old arguement, whats better Maya or Max......

Seriously though, the brushes are very useful. If I may play devils advocate here, I have found the skin brushes actually very useful for correcting hi rez skin textures to suit my needs. They are very handy for use on masking in Ps, because the clone tool can tend to make your textures blotchy, so by using the brushes on a layer mask you can create a nice seamless blend between different texture projections

Jay

# 4 20-05-2012 , 08:13 PM
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Jay I find the patch tool in ps good for cleaning up after using the clone tool............dave




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