This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well, if you're talking about simply selecting edges and hitting the `delete` key then you could end up with stranded verts but that has its advantages like if you wanted to get rid of the edges but keep the shape because you're going redraw the topology.
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