Skeleton normals
Hi guys,
some advice if possible. I have some dynamic characters I tried to import into an engine, now I am told my skeletons normals were broken and NOT orientated correctly. I assume that all joint were not pointing 'up' in the Y axis or something. Has anyone heard of this?
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes