Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-08-2012 , 06:55 PM
PixalZA's Avatar
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Paint weights first or add blendshapes first?

I made a bit of a #@%&-up with the Surfing with an Alien tut. I got carried away with painting the skin weights and forgot about the blendshapes section. I discovered my oversight and added the blendshapes at the end. This stuffed up the deformation of the head when using the neck control. I did manage to recover as I made a copy of the weights painted body before adding any blandshapes. I just detached the skin, created a new skin and copied the weights from the backup body.

I am sure there must be a way to add blendshapes to a skinned and weight painted mesh. If so, how?


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# 2 19-08-2012 , 07:45 PM
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of course, you just need to reorder the inputs. then it will work

Jay

# 3 19-08-2012 , 08:07 PM
PixalZA's Avatar
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Thanks Jay. Learning something new every day.


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