Thanks for the kind words. The vids are really not polished as I just kind of do them off the top of my head and I tend to ramble a bit so they are always longer then I'd like but hopefully there is some useful nuggets in them.
Anyways, there are a lot of sharper tacks in the box then myself in this forum so maybe someone might have a better solution. There are lots of ways to do things in maya.
The sphere is tricky to do in one piece. It's a little easier to do it in two halves because it's easier to get flatten a hemisphere then a sphere.
It would be nice if there was a way to simply drape a shape around another shape and minimize distortion. I have been toying with the idea of using ncloth and then using the ncloth object as a wrap deformer.
That will be another project to experiment on. I think I can get a better work flow and better end result for conforming one shape to another for hemispherical shapes using ncloth as a wrap deformer.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 16-09-2012 at 02:56 PM.