I think it's more popular to draw a curve defining the profile. Then, keep duplicating it around to form the side of the head. CVs need to be pulled to shape the eye areas and nose. Then you loft. It's kinda tough to visualize but looks nice once you get it right.
That being said, there IS an old tutorial floating around that does use circles and you can find it here: How to Build a Head Using Maya 4.
"Terminat Bora Diem, Terminal Auctor opus."
Last edited by NitroLiq; 09-02-2003 at 02:41 PM.