Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-10-2012 , 12:47 PM
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Normals Correction

Why are my normals pointing out at perpendicular angles? And originating from nothing? It's affecting how the border edge extrudes. Is there anything I can do to correct it? user added image

user added image

# 2 18-10-2012 , 01:15 PM
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You might have duplicate faces there or something, try cleaning up the geometry, or merging stuff down.

# 3 18-10-2012 , 03:22 PM
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Thanks. I didn't notice the multiple vertices on the border edge bunched up together

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