What is causing these White/Grey Artifacts (Mental Ray)
I'm Building a scene in Maya 2011 that has a mirror in it that, obvioiusly, needs to reflect.
I've set up the settings of my Materials as I would normally for a reflective surface, but when I
render I get this problem with white/grey Arifacts in my Reflections.
This problem occurs with Reflections as well as Refractions and it also occurs in things like
Glass bottles and my windows etc.
I'm using Mental Ray Mia Material x passes (and I'm rendering with Mental Ray)
But also when I use a blinn for my "mirror"-material the problem still exists.
It has no problem reflecting or refracting Blinn materials, but to change all my materials to Blinn instead of Mia Materials is very undesireable.
I'm using standard Maya lights (spot, point, directional, etc.) and I'm not using mr. Physical Sky or any of the likes.
I'm pretty sure my Max Ray Depths etc. are sufficient, but please don't hesitate to comment any thoughts you might have, as I might have overlooked some tiny setting.
The First Attachment shows how it should be (I copied the scene, and mirrored it to the other side, then deleted the actual mirror.)
The Second Attachment shows the problem I get when turning on my mirror
Compare the two, then it will be obvious what my problem is
All help is appreciated ^^.