Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I´m having problems with the resolution of a reflective part of a darth vader mask...
Therefor I´ve attached a picture that you can see what I´m talking about...
It´s a simple one faced triangular. I still tried to raise the facecount but it doesn´t make a difference ...
to be honest I don´t have a clue what to do
It's hard to say without the files. Are you rotating the camera around? One way you could get around this, is to rotate the environment a bit so you don't see this area, then have the model rotate instead of the camera.
I think NextDesign is right with the suggestions...
the reflection is somehow a close-up-part of the hdr-image...
I´ll try later to solve this problem... rotating the skybox I´d like to avoid
I think I try to build my own HDR image with photoshops HDR-Merge-Function
with a higher resolution...
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