This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i have a question. When I am click on shader-then-Hardware Texturing, it dosent show me the black and white square, whats my mistake? How can i start the UVs, please tell me.
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