Rendering smoke mental ray
Hi,
I am having problems rendering smoke in Maya using mental ray. I have a plane set up with a smoke explosion on it using fluids.
The shadow cast by the smoke is completely black and very sharp edged. Ihave put a cube in this scene which casts a decent shadow but the smoke doesn't.
I have a directional light set up and it is using raytracing.
Global illumination is turned on.
Any ideas what I may be missing?
Thanks in advance