Any tutorials that might help point me in the right direction? As I said, it's been a while since I've used maya. What benefit would an occlusion map have over a normal or bump map?UV first then I would model most of the relief (except text) use make live and draw curve on the sphere then extrude along these, you could then bake out a occlusion map to help texture in photoshop or use the mesh as is............not easy texturing spheres...........dave
I wasn't quite sure what you meant, but I found this tutorial and think it will work great. Although I was hoping to keep the poly/(nurbs unit) too a minimum and this actually creates more geometry.None that I know of, its not to hard all you do is make a sphere live then paint CV curve on it following your reference (dont try and do in one go) then when you have the pattern sorted out use a nurb circle to extrude along the curves (I then convert to polys after I have it all sorted out). this took me about 10 min to sort out...............dave
Edit:sorry did not read the end of your post,why a occlusion map two reason for me 1 it will show up in photoshop were the raised pattern will be on the sphere and also you can use it as a dirt map