I'm new to rigging in Maya and trying to rig my first character.
But after binding skin, painting weights, the rig seems to detach from the model and deforms! the polygons: see the screendumps of the hand.
Any idea what's happening here?
What I do is draw the joints in ortho.views and move them into place where needed.
Then I delete history and freeze transformations.
I select the rig then shift select the model and bind skin.
At first, without painting weights, the hand moves with the rig. But after painting it 'detache'...
I'm sure I miss something important here
![Frown user added image](images2/smilies/frown.png)
![user added image](https://dl.dropbox.com/u/19522505/SimplyMaya/RigProblem.jpg)
Help!