Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-02-2013 , 02:27 PM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126

Nissan GTR

Following my move to Vray for Maya, on the last few projects I have used stock models in order to concentrate on getting to grips with the new renderer.

Looking over the models while preparing them for the scenes a few things have been confirmed, mainly that a great number of commercially available models leave a lot to be desired in terms of quality. This can be in a number of areas, ngons, mesh flow and bad, or non existent UV's. So much so that I have found myself putting in almost as much time in sorting things out as I would have starting from scratch.

My latest project is an image of the Nissan GTR, again a supplied main model. I have found a few niggles and things that are just downright wrong. One such area are the Brake Calipers and as I am having a close up of the wheel area this wouldn't do. With that in mind I have remodelled the Nissan Brembo caliper and here is the latest work in progress.

More to follow.

Thanks.

Attached Thumbnails

Last edited by clearairstudios; 08-02-2013 at 03:01 PM.
# 2 08-02-2013 , 06:09 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I think Jay said some thing like that about stock models a few days back, Ive done the same thought it would save time to download some thing just to find out how bad the model was not I just model what I need now saves a lot of time, nice work Clearair..........dave




Avatar Challenge Winner 2010
# 3 10-02-2013 , 07:48 PM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Fully textured GTR caliper.
Pads, Disc and other things next. user added image
Maya 2013. VRay 2.30

Attached Thumbnails
# 4 10-02-2013 , 08:00 PM
Acid44
Guest
Posts: n/a
Damn that's good modeling. I could never do brake calipers, something about the shape of them just doesn't work in my head.

# 5 11-02-2013 , 04:16 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Good stuff as usual mate....wish I could do that LOL.

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 11-02-2013 , 02:43 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
fantastic modelling as always you really good at car modelling

# 7 11-02-2013 , 09:35 PM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Thanks for the comments much appreciated.

Here is the Brake Disc done today.

Attached Thumbnails
# 8 12-02-2013 , 12:23 AM
Acid44
Guest
Posts: n/a
Damn that looks good. Think you could upload or link to that reference image?

# 9 12-02-2013 , 10:22 AM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Sure, here you go. user added image

Attached Images
# 10 12-02-2013 , 05:16 PM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Brake disc modelled. VRay shaders next. user added image

Attached Thumbnails
# 11 12-02-2013 , 08:22 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
Is there a time limit on this? I discovered that when you start playing with materials the progress of the project usually takes a hit......but then again you might be more disciplined than I am

# 12 12-02-2013 , 09:56 PM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Shaders are the enjoyable part for me. The caliper only took a day to sort shader wise.

# 13 12-02-2013 , 11:05 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
clearair Ive noticed that you have more tri's in your mesh than normal is this ok in your work flow, I would have made this mainly quads but there would be a lot more polysuser added image..................dave




Avatar Challenge Winner 2010
# 14 13-02-2013 , 12:48 AM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Hi Dave, yep there are a few tris on the discs. No problem for the final job although I do try to be all quads when possible.

# 15 13-02-2013 , 05:28 PM
clearairstudios's Avatar
Registered User
Join Date: Jan 2011
Posts: 126
Brembo disc VRay shaders. Nothing on braking surface yet, just retaining clips and centre attachment plate.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads