Following my move to Vray for Maya, on the last few projects I have used stock models in order to concentrate on getting to grips with the new renderer.
Looking over the models while preparing them for the scenes a few things have been confirmed, mainly that a great number of commercially available models leave a lot to be desired in terms of quality. This can be in a number of areas, ngons, mesh flow and bad, or non existent UV's. So much so that I have found myself putting in almost as much time in sorting things out as I would have starting from scratch.
My latest project is an image of the Nissan GTR, again a supplied main model. I have found a few niggles and things that are just downright wrong. One such area are the Brake Calipers and as I am having a close up of the wheel area this wouldn't do. With that in mind I have remodelled the Nissan Brembo caliper and here is the latest work in progress.
More to follow.
Thanks.
Last edited by clearairstudios; 08-02-2013 at 03:01 PM.
I think Jay said some thing like that about stock models a few days back, Ive done the same thought it would save time to download some thing just to find out how bad the model was not I just model what I need now saves a lot of time, nice work Clearair..........dave
Is there a time limit on this? I discovered that when you start playing with materials the progress of the project usually takes a hit......but then again you might be more disciplined than I am
clearair Ive noticed that you have more tri's in your mesh than normal is this ok in your work flow, I would have made this mainly quads but there would be a lot more polys..................dave
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