Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-03-2013 , 04:12 PM
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Creating/applying an ideal texture

Is there any way to create or somehow apply a texture so that it doesnt look stretched on a model and you dont have to.increase its repetitiveness substantially(which looks really bad)?

Thanks

# 2 08-03-2013 , 04:32 PM
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No sure what you are saying have you got UV stretch................dave




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# 3 08-03-2013 , 07:55 PM
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for example, the stone texture applied to the bridge looks really stretched, is there any way that i can apply this texture so that it doesn't look stretched (something other than making the texture very repetitive)....or is there some way to make a larger version of this texture so that it "finely" covers the whole bridge with minimal to no stretching

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# 4 08-03-2013 , 07:55 PM
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you need to map UVs of the object.

# 5 08-03-2013 , 08:02 PM
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im really new to this, can you explain further

thank you

# 7 08-03-2013 , 09:20 PM
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