Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-03-2013 , 04:08 PM
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Join Date: Feb 2013
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Problem bridging between a duplicate object

Hi there,

Wondering if anyone can help me with this probably very simply problem.

As per the image attached, I have created a duplicate of a rectangular object, set Scale X to -1 to flip it around, removed the opposing faces and attempted to bridge these to create a solid polygonal object.

The result is badly skewed - it seems that the axis of the duplicate object may be confusing the bridge. I have tried deleting history and freezing transformations - no effect.

Any advice appreciated.

Thanks,

Dan

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# 2 14-03-2013 , 05:37 PM
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Hi,

check your normals direction - you'll probable have to freeze transformations on the one you scaled by -1, then reverse its normals,

cheers

gubar

# 3 08-04-2013 , 10:38 PM
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In your panel window, under Ligting menu, uncheck Two sided lighting while you are modeling. This will prevent missing flipped normals, and let you see them instantly when you duplicate.

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