light / reflection seems to be cut off along the edge
I am not sure why after merging the vertices as shown circled in orange, the light / reflection seems to be cut off along the edge. Why does that happen and how can I solve this problem? please
Try selecting the whole model and re apply the shader, I think you have joined two meshes with different shaders, this can also happen when you do a extrude the new mesh has the lambert1 assigned to it.............dave
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