This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm having an issues where I am trying to subtract a cylinder polygon from a curved handle in order to make a hole; instead everything disappears.
How I made the handle:
I used the CV curve to create the initial shape, then planar trimmed it. I then extended the solid, and mirrored the resulting object to get a symmetrical pattern.
Its because your mesh looks like it has ngons and small faces that the Boolean cannot handle, you would be better of modelling the handle with simply primitive and add edges were you need them...............dave
Most likely you need to clean the mesh up but as you have it it would take forever that's why I said make it out of primitives as it would not take to long.............dave
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