I have had troubles as of recent with modeling in 3D. I have watched lots of videos and tutorials. But can't seem to get ahold of things. With that said I have modeled using a 3D mechanical program for close to 8000+hours in Solidworks. That program focuses on the accuracy of those models down to the .000001 of one inch. But I have a hard time with 3D programs such as Maya, Blender, Max and UDK. Because of the reason is Solidworks is ment to be accurate to real proportionate and these programs are based on how they look in the end with nothing to give it a true for of how something really is in real life.
My questions how do I get used to working this way? I am an artist and I draw all the time but its hard to switch my mind set to be less accurate. EXAMPLE: a door is 8ft high. When you model you put it how we'll it looks in your scene. I am a fairly creative person but this thing holds me back. I don't know why or how to fix that. Perhaps it's just spending hours and hours in Maya or some other program but its just hard to start.
Thank you for reading
